our module has officially ended. we didn't get to complete the animation on time and ours was the most incomplete one of all.
i'll admit that i am quite disappointed at myself. Dion mention that we needed more discipline when executing such a feat again. he's probably right. right now it's just another reminder for another possible similar occurence to come.
then again, while i am truely disappointed, i'm not that depressed at all.
because i had a great time; it's the first time i've tried to animate the traditional way. and it's taught me many things. it's shown me more ways to mimic another person's style, one which i'm very proud of as an artist. it's shown me that teamwork really can pull things together. it's shown me that getting along with each other can make things a lot easier when difficult times press ahead.
because we know each other's abilities, because we understand each other's weaknesses. therefore we can compesate and not claw at each other when push comes to shove. i think that that is very important.
as animators, it's not uncommon that we might face a one-man job ever so often. in fact we're doing it right now in P3. even though that we're doing things solo in our projects, i believe it's still very important that we still have some sort of bond or understanding of each other.
if it's one thing animating has taught me, it's that nothing is truly a one-man job.
no doubt we'll still be asking for help in our assignments, and it's that trust we've built up that helps us along the way.
if ever possible, i'd would very much like to just sit down and finish the animation. that opportunity may not come for a long time, but when it's finally done i'll feel again the satisfaction of a job well done like always.