This car was modeled by Greg. I took it, gave it some textures and rendered it with a spotlight in a toon fashion.
One major problem I would face is lighting. Because of the way the rendering works, I can't seem to get soft and diffused lighting. Notice the harsh cone lining on the above car image. This might pose a challenge for me when I light up the set. Another problem I would face is that the system lags when I try to orbit around the set. This happens because the black outlines you see in the pictures are actually a polygonal object. This adds extra geometry to the scene, thus requiring Maya to use up more memory. I would have to add the outlines at the last stage when I'm ready for rendering.
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